Author Message
PlayerLin
PostPosted: Sat Dec 11, 2010 9:48 pm    Post subject:

Lawstiker wrote:
Because if your quick we can get it slightly faster here Razz


Oh hell, I know... Embarassed
But I just too busy... Razz
Lawstiker
PostPosted: Sat Dec 11, 2010 2:19 pm    Post subject:

Because if your quick we can get it slightly faster here Razz
PlayerLin
PostPosted: Sat Dec 11, 2010 11:11 am    Post subject:

jbailey wrote:
Yes, I update the text below the download link, this is r1125, I will also
include a new gzdoom.pk3 whenever it's updated.



Why not use the DRD Team SVN Build site's one?
http://svn.drdteam.org/gzdoom/

Unless you do some works on your SVN build. :p
jbailey
PostPosted: Sat Dec 11, 2010 7:52 am    Post subject:

Yes, I update the text below the download link, this is r1125, I will also
include a new gzdoom.pk3 whenever it's updated.
Lawstiker
PostPosted: Sat Dec 11, 2010 12:26 am    Post subject:

jbailey wrote:
I've updated the svn version of gzdoom, I also included the current
gzdoom.pk3 file, I forgot to include it earlier.

http://www.riseofthetriad.dk/nav/GzdoomSVN.rar


Just to make sure, would I be correct in saying this is revision 1125?
jbailey
PostPosted: Fri Dec 10, 2010 11:19 pm    Post subject:

I've updated the svn version of gzdoom, I also included the current
gzdoom.pk3 file, I forgot to include it earlier.

http://www.riseofthetriad.dk/nav/GzdoomSVN.rar
Lawstiker
PostPosted: Fri Dec 10, 2010 10:00 pm    Post subject:

Don't worry mike, I plan to Smile
MikeMiller
PostPosted: Fri Dec 10, 2010 9:31 pm    Post subject:

[quote="Lawstiker"]
Per-Scan wrote:

Can't tonight. I'm going to be sitting down and finishing Mike's Madness tonight Smile


Take notes while you play so you can post your thoughts here. Your comments are valued. Smile

Thanks,

-Mike
MikeMiller
PostPosted: Fri Dec 10, 2010 4:39 pm    Post subject:

Lawstiker wrote:
Per-Scan wrote:

Would anyone else be up for a try tonight? I'm rubbish at online games so think of me as easy target practice! Razz


Can't tonight. I'm going to be sitting down and finishing Mike's Madness tonight Smile


Thank you. Smile
Per-Scan
PostPosted: Fri Dec 10, 2010 4:22 pm    Post subject:

Hey el zee. There's a definite issue in the single player game. Everytime I complete map 11 and go on to play map 12 I start with no weapons except the Drunken Missile and the HUD is a little screwy. I mentioned it before but unfortunately it wasn't a freak thing. I'll play through again and take a screenie the next if that would help you. Smile
Per-Scan
PostPosted: Fri Dec 10, 2010 3:41 pm    Post subject:

That's cool. Maybe I'll hold off until tomorrow. I've had a hectic day and I'm not sure if I'll even be awake later! If I am around I'll post details on here or look out for anyone else (Reaperman or jbailey??) to see if they've started a game... Smile
Lawstiker
PostPosted: Fri Dec 10, 2010 2:36 pm    Post subject:

Per-Scan wrote:

Would anyone else be up for a try tonight? I'm rubbish at online games so think of me as easy target practice! Razz


Can't tonight. I'm going to be sitting down and finishing Mike's Madness tonight Smile
Per-Scan
PostPosted: Fri Dec 10, 2010 12:59 pm    Post subject:

PlayerLin wrote:
Cool, glad its demo released..., but...

I just want to wait the release version is out and I will try it if someone review it and get post on Doomworld /newstuff Chronicles page... :\


Fair enough and I understand your thinking but believe me when I say it's brilliant. From my point of view it's pretty close to what I would want from a ROTT sequel. There's 2 maps to play on your own which allows you to get used to the controls and the gameplay differences and then there's 5 multiplayer maps when you're ready - that seems like quite a few maps to learn to master! Smile
PlayerLin
PostPosted: Fri Dec 10, 2010 11:03 am    Post subject:

Cool, glad its demo released..., but...

I just want to wait the release version is out and I will try it if someone review it and get post on Doomworld /newstuff Chronicles page... :\
Per-Scan
PostPosted: Fri Dec 10, 2010 9:17 am    Post subject:

@ el zee: Does it matter if the forwarded port 5029 is TCP or UDP? I think I'm going to write up a 'how-to' thing in the multiplayer forum and I just want clear, simple info for it. Thanks. Smile

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