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admin Site Admin
Joined: 30 Oct 2006 Posts: 342
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Posted: Tue Feb 26, 2008 10:53 am Post subject: new updated rott port |
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| Hello, I started this thread to see if we as a community could get a good, working, and constantly updated port of rott, since both winrott and glrott seemed to have been abandoned a long time ago. Maybe we can get some sort of prototype going, now that dopefish is here ! hehehe |
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dopefish7590
Joined: 06 Oct 2007 Posts: 102
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Posted: Wed Feb 27, 2008 4:23 am Post subject: |
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Well then, I really don't think that I could pull this off yet unfortunatly, but Birger @ http://forums.3drealms.com is still activly developing and helping with Winrott.
As for my coding in C, Im still learning, I am teaching Oak man a few things I have learnt, maybe when we both become more fleuent in the language we could do this. _________________ -Swim, swim, hungry |
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admin Site Admin
Joined: 30 Oct 2006 Posts: 342
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dopefish7590
Joined: 06 Oct 2007 Posts: 102
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Posted: Sat Mar 01, 2008 4:16 pm Post subject: |
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I have no clue about Birger, but jBailey can be contacted at the winrott thread @ http://forums.3drealms.com
Ask any question about the port or request something, and most likely... It will be in the next release. _________________ -Swim, swim, hungry |
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admin Site Admin
Joined: 30 Oct 2006 Posts: 342
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Posted: Sun Mar 02, 2008 12:02 am Post subject: |
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Hey, could you tell jbailey to register to this forum and keep us up to date with the rott port work?  _________________ Some levels I made for Rise of the Triad! |
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dopefish7590
Joined: 06 Oct 2007 Posts: 102
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Posted: Sun Mar 02, 2008 4:11 am Post subject: |
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Sure thing!  _________________ -Swim, swim, hungry |
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admin Site Admin
Joined: 30 Oct 2006 Posts: 342
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