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jbailey



Joined: 02 Mar 2008
Posts: 43

PostPosted: Sun Mar 02, 2008 3:35 pm    Post subject: Signed up Reply with quote

I've signed up now, but as far as winrott & winrottgl being abandonware,
I personally don't think that's the case. Birger is still working on winrottgl
to some extent, I haven't talked with him in a good while, but to my
knowledge he was working on net code. As for myself, most of my work
was done when development of winrott was completed and work was
started on winrottgl, I did some testing work on winrottgl for a while, but
that was it. I haven't done much coding (really any) work on either
winrott or winrottgl in a long time, from my point of view, everything that
I wanted to get done was done:

1. Fix as many (if not all) of the bugs remaining in the original code base as released by 3drealms.

2. Add hi-res capability and eventually opengl support.

3. Add better net play capability (still needs work).

And other things, but all of this stuff has mostly been done, and I
considered my work finished once these goals were accomplished.

If I can contribute further on winrott/winrottgl development, I'll see what
I can do. What other things would the people here like to see added to
the current version of winrottgl?
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dopefish7590



Joined: 06 Oct 2007
Posts: 102

PostPosted: Sun Mar 02, 2008 7:25 pm    Post subject: Reply with quote

Sweet. Cool
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admin
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Joined: 30 Oct 2006
Posts: 342

PostPosted: Mon Mar 03, 2008 11:47 am    Post subject: Reply with quote

Hello jbaliey, and welcome to the forums, it's a great honor to have you here Very Happy. Great work on winrott and glrott for starters! What the community would like to see, my guess, I can't speak for everyone, is a good, solid client server rott port, where players can host a game, and other clients can join ingame. That would be awesome.

A personal request of mine would be, hehe, since I'm trying to make mods for rott, is lots of documentation on how to mod for rott, like winrott/glrott specifications, a description of the rott palette, coding tutorials maybe, all gathered in a sort of wiki like webpage, for rott. Think zdoom wiki. That would be awesome too! Smile
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jbailey



Joined: 02 Mar 2008
Posts: 43

PostPosted: Mon Mar 03, 2008 1:08 pm    Post subject: Reply with quote

Thanks! The last time I emailed birger, he had mentioned that very
thing, but didn't elaborate much, I'll see what info I can get and let you
know something as soon as I can..
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jbailey



Joined: 02 Mar 2008
Posts: 43

PostPosted: Mon Mar 03, 2008 1:13 pm    Post subject: Reply with quote

For a quick look at modding stuff, try here for starters:

home14.inet.tele.dk/Bna-Info/MD2test.zip

I'll see what other info I can find.
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admin
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PostPosted: Mon Mar 03, 2008 2:57 pm    Post subject: Reply with quote

OK great! Thanks jbailey! Very Happy Hmm, isnt that file just several md2 model files?
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jbailey



Joined: 02 Mar 2008
Posts: 43

PostPosted: Mon Mar 03, 2008 6:16 pm    Post subject: Reply with quote

Your right, there isn't much in that file, but it was the only thing immediatly
available off the bat that I could think of, I'll have to talk with birger about
getting more info.
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admin
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PostPosted: Mon Mar 03, 2008 6:20 pm    Post subject: Reply with quote

oh ok, thanks for the info! Smile
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admin
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PostPosted: Mon Mar 03, 2008 6:29 pm    Post subject: Reply with quote

hey, also, i personal request of mine would be an up to date rott map editor. The ones available right now are either outdated, or have many bugs. Surprised
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jbailey



Joined: 02 Mar 2008
Posts: 43

PostPosted: Mon Mar 03, 2008 6:30 pm    Post subject: Reply with quote

You have to understand something, when work was started on winrott/
winrottgl, modding wasn't really part of what we wanted to do, your
entering new territory with modding, I'm not saying it's impossible, but
it's something that will be done 'from scratch'..
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admin
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PostPosted: Mon Mar 03, 2008 6:35 pm    Post subject: Reply with quote

oh of course. I understand. Theres no hurry. If i can contribute in any way, let me know.
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jbailey



Joined: 02 Mar 2008
Posts: 43

PostPosted: Mon Mar 03, 2008 8:20 pm    Post subject: Reply with quote

As far as map editors go, I've always used rott mapper deluxe 3.0, I sent
a letter to the author of that program once development had gotten far
enough along on rott to send me the source code so changes could be made
for the updated rott, but he never responded, I could try again I suppose though...
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admin
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PostPosted: Tue Mar 04, 2008 12:20 am    Post subject: Reply with quote

Oh yea, please do so. Wow, do you mean some guy named ellsworth i think? RMD is the best rott editor, unfortunately it's trialware. I would pay to have the full editor, but I cant find the creator of the editor anywhere. Yea, could you try sending him another email asking for the source code of the editor? That would be great. Smile
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PlayerLin



Joined: 04 Mar 2008
Posts: 23
Location: Taipei, Taiwan.

PostPosted: Tue Mar 04, 2008 12:39 am    Post subject: Reply with quote

admin wrote:
Oh yea, please do so. Wow, do you mean some guy named ellsworth i think? RMD is the best rott editor, unfortunately it's trialware. I would pay to have the full editor, but I cant find the creator of the editor anywhere. Yea, could you try sending him another email asking for the source code of the editor? That would be great. Smile



I'm only afraid he may lost his RMD source code files... *faint*

Nah... I think make a new editor is batter than working on a old editor...but I know it's not a easy job... *hit my head*
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admin
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PostPosted: Wed Mar 05, 2008 6:58 am    Post subject: Reply with quote

Hey PlayerLin, glad to see you finally joined! Yea, having a new editor would be great, but apparently there arent any coders interested in doing so.
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