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ROTT - The Hires texturing begins.
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The Stinger



Joined: 16 Apr 2008
Posts: 14

PostPosted: Mon Apr 21, 2008 10:45 am    Post subject: ROTT - The Hires texturing begins. Reply with quote

At the moment WinRottGL doesn't support anything else than 8bit yet, but
I talked to Birger and he said hes working on it. Smile


Anyway, here are the first few hires textures, wall21, wall22, wall23 and wall24:




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admin
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Joined: 30 Oct 2006
Posts: 342

PostPosted: Mon Apr 21, 2008 4:54 pm    Post subject: Reply with quote

Amazing textures, Stinger! Where did you get them from? Did you make them? If so, how did you make them? I'd like to create textures for rott mods, but I'm trying to figure out how exactly. Embarassed
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The Stinger



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PostPosted: Mon Apr 21, 2008 5:28 pm    Post subject: Reply with quote

I made them using photoshop. Smile
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PostPosted: Mon Apr 21, 2008 6:55 pm    Post subject: Reply with quote

ah ok. So, did you opened the original texture in photoshop, or did you create it from scratch? Tell me, maybe post a tutorial, hehehe, would you like to post your finished textures here too? I'd like to start a high res pack for rott! Smile
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dopefish7590



Joined: 06 Oct 2007
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PostPosted: Tue Apr 22, 2008 1:28 am    Post subject: Reply with quote

Looks awesome Stinger! The true start of an HRP. Cool

I will give this a shot in GIMP with some other textures and I will post here if I am satisfied with my work.

@rottadmin: You should give this a shot with GIMP... After you learn, it's all downhill.
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Last edited by dopefish7590 on Mon Apr 28, 2008 3:50 pm; edited 1 time in total
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PostPosted: Tue Apr 22, 2008 5:05 pm    Post subject: Reply with quote

Great Dopefish, let's hope this efforts can bring about a high-res pack for rott. Smile
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The Stinger



Joined: 16 Apr 2008
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PostPosted: Sun Apr 27, 2008 8:28 pm    Post subject: Reply with quote

Alright, here are the first hires screenshot. The fence is still WIP. Wink
First is a screenshot with standard textures and the second with hires. Smile

http://img31.picoodle.com/img/img31/4/4/27/f_rottclassicm_ef5f3f4.jpg
http://img26.picoodle.com/img/img26/4/4/27/f_rotthiresm_ea5ebe0.jpg
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dopefish7590



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PostPosted: Mon Apr 28, 2008 3:49 pm    Post subject: Reply with quote

Good work man! Looks awesome.
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PostPosted: Mon Apr 28, 2008 7:28 pm    Post subject: Reply with quote

Great The Stinger! So do those textures work in the new winrottgl?
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The Stinger



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PostPosted: Mon Apr 28, 2008 7:47 pm    Post subject: Reply with quote

They don't work on 1.40 (the latest stable build), I've got a test version of WinRottGl with 32bit png and bmp support. Smile
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PostPosted: Mon Apr 28, 2008 10:27 pm    Post subject: Reply with quote

Oh, thats great to know. Do you think Birger will make that special version available publicly soon?
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The Stinger



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PostPosted: Tue Apr 29, 2008 5:05 am    Post subject: Reply with quote

It still has some bugs and masked walls and walls that don't reach from top to bottom don't work with .png. Maybe a week or 2, but thats just me guessing.
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dopefish7590



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PostPosted: Tue Apr 29, 2008 2:30 pm    Post subject: Reply with quote

I see... Well good luck jBailey and Birger!
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PostPosted: Tue Apr 29, 2008 7:03 pm    Post subject: Reply with quote

Yea, and let's keep our fingers crossed. Smile
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dopefish7590



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PostPosted: Tue Apr 29, 2008 7:14 pm    Post subject: Reply with quote

...Well my attempt at high-res texturing really got killed... I need to Practice on something, rottadmin? You give it a try in GIMP yet?
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