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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Fri May 23, 2008 9:36 am Post subject: ROTT Level editing tricks |
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Ok, here's my question. Back in the day, I remember being able to employ certain tricks (exploiting bugs) when making levels that allowed you to make enemies invisible. The trick was something like the floor tile the enemies were standing on had a different value (or a different song value, or something like that) than the area you were standing on. But once you stepped on the same floor they were on, they suddenly appeared and started attacking.
Anyone remember the details of this? I tried several things last night and couldn't figure it out. The best I could do was make enemies invisible. I could shoot and kill them (and you'd see the blood), but they never appeared, and never saw me and attacked. Hmmmmmmm....
Anyone? _________________ I love ROTT |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sat May 24, 2008 10:37 am Post subject: |
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Okay, well I kind of figured it out on my own. I still wish I knew *precisely* how it works, but after screwing around with it for a few hours I managed to make it work.
Basically, player is on one color floor tile, and enemies are on another. Until player steps onto "enemy floor", they can't see each other. This works "sometimes". When it doesn't work, they never see each other -- to the player, the enemies are invisible, but they can still be killed. Weird.
-Mike _________________ I love ROTT |
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PlayerLin
Joined: 04 Mar 2008 Posts: 74 Location: Taipei, Taiwan.
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Posted: Sat May 24, 2008 11:46 am Post subject: |
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Yeah, I know that, I remember when I first time made my map, I mis-use the colors floor tile...and I always get invisible enemies...
I can kill or gib them but they just "frozen" and invisible.
Sometimes, they will "active" when I walk to their "floor"...
I think put a room with door and let it(that room with door)'s color floor tile the same with "enemy floor", when you open that room, they should visible...
(But I'm not test on now......it used tested and works for me on many years ago... ) _________________ My crap ROTT fan site. :p
http://playerlin.myweb.hinet.net/rott/
(This link has been fixed. Sorry about my typo...>_<) |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Sat May 24, 2008 1:06 pm Post subject: |
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Ah, I didnt know about that trick to make invisible enemies, Mike, Ill take it into consideration when making maps. Here you'll get the input from expert rott mappers like Player Lin. And thank you for joining, welcome to the rott forums. _________________ ROTT lives! |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sat May 24, 2008 2:56 pm Post subject: |
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Yeah, if you do it right it can be an effective trick to pull on the player. The way I managed it (and the way I've been trying to do it) is that the player opens a door and walks into a seemingly empty room. The players advances into the room about halfway and then suddenly a bunch of enemies materialize in front of him. It's quite startling!
Thanks for the tip, PlayerLin. I'll try working with your suggestion.
-Mike _________________ I love ROTT |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sat May 24, 2008 7:28 pm Post subject: |
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So far what I've got working is this:
Player walks into a room (hallway) and sees
another door up ahead. Room is otherwise empty.
He moves forward for a while, and eventually runs
up against what seems like an invisible wall.
Suddenly the invisible wall becomes a ton of enemies.
I'd prefer if the enemies become visible before the
player hits the wall (them), but I haven't managed that
yet. I know it's possible because I did it years ago.
I'm still tweaking it....
If you're interested in seeing what I mean, I have uploaded
a trivial example here: http://mikemiller.net/MIKE1.RTL
Comments/suggestions on achieving my goal is appreciated.
-Mike
P.S. I don't want the enemies to appear when player opens
the door to enter the room. I want him to be walking in
a seemingly empty room and suddenly have enemies
appear in front of him. This is why the room he enters
has two colored floors, and the dividing line is in the middle
somewhere...
P.P.S. I also like the effect that the lights suddenly go out when
he approaches the area where the enemies are! _________________ I love ROTT |
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PlayerLin
Joined: 04 Mar 2008 Posts: 74 Location: Taipei, Taiwan.
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Posted: Sun May 25, 2008 4:20 am Post subject: |
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Hmm, if you don't like my method, you can try the "OFFICIAL" method.
http://forums.3drealms.com/vb/showthread.php?t=31605
Joe, the 3DRealm Site Admin. He said in level "The Grand Vomitorium"(This map made by Joe. It isn't a normal map in DARKWAR.WAD, so you must use warp cheat to that level) used this trick.
(and I remember this trick always works.) _________________ My crap ROTT fan site. :p
http://playerlin.myweb.hinet.net/rott/
(This link has been fixed. Sorry about my typo...>_<) |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Tue May 27, 2008 7:06 pm Post subject: |
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Hmm, i dont understand that "directive" from JoeSigler. Do you mean all discussion regarding the "official" method by 3dr, or any discussion regarding anything related to the OP. 'cause if so, well, Joe Sigler might be a great mapper and an important piece of 3dr, but he certainly doesnt have any authority here. It's not like we're discussing 3dr's private company information. This is all public, rott is a gpl game, maybe not the maps but the game engine is. Maybe i didnt understand, could you clarify please? _________________ ROTT lives!
Last edited by admin on Tue May 27, 2008 7:06 pm; edited 1 time in total |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Tue May 27, 2008 10:25 pm Post subject: |
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admin wrote: | Hmm, i dont understand that "directive" from JoeSigler. Do you mean all discussion regarding the "official" method by 3dr, or any discussion regarding anything related to the OP. 'cause if so, well, Joe Sigler might be a great mapper and an important piece of 3dr, but he certainly doesnt have any authority here. It's not like we're discussing 3dr's private company information. This is all public, rott is a gpl game, maybe not the maps but the game engine is. Maybe i didnt understand, could you clarify please? |
No, no. It's not a directive or a demand, simply a request to keep discussions all in one place, since there's not much discussion on on these things any more.
I posted my question/problem there first, and not getting a response right away, I tried here. But then I got a response from Joe (there), who I knew utilized the technique I was asking about. Truth is, even though I appreciate the existence of this forum, and I will continue to participate here when applicable, my decision to continue this line of discussion (which I started) at the 3D Realm's site versus here is more a matter of laziness than catering to Joe; I simply don't wish to post everything twice.
No offense or sleight intended.
-Mike _________________ I love ROTT |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Tue May 27, 2008 10:32 pm Post subject: |
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Oh, ok, Mike, yea, I wouldnt like to post one topic 2 times on 2 different boards. But, could you illustrate us when you know fully, the method you are getting? I would like to know every trick in the book of rott mapping. I know maps can take advantage of those tricks, so as to avoid looking like wolf3d mazes with GADs. _________________ ROTT lives! |
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PlayerLin
Joined: 04 Mar 2008 Posts: 74 Location: Taipei, Taiwan.
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Posted: Wed May 28, 2008 4:45 am Post subject: |
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Sorry, the picture is 3xxKB... maybe slow loading.
Of course, it ALWAYS works.
EDIT : Sorry about typo in picture, should be "visible" & "invisible", not "visable" & "invisable". _________________ My crap ROTT fan site. :p
http://playerlin.myweb.hinet.net/rott/
(This link has been fixed. Sorry about my typo...>_<) |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Thu May 29, 2008 12:56 am Post subject: |
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What's the significance of the door? How does it affect how t works? _________________ I love ROTT |
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PlayerLin
Joined: 04 Mar 2008 Posts: 74 Location: Taipei, Taiwan.
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Posted: Thu May 29, 2008 4:39 am Post subject: |
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MikeMiller wrote: | What's the significance of the door? How does it affect how t works? |
No, without the door, it still works.
I just like put a door there. _________________ My crap ROTT fan site. :p
http://playerlin.myweb.hinet.net/rott/
(This link has been fixed. Sorry about my typo...>_<) |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Thu May 29, 2008 10:02 am Post subject: |
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[quote="PlayerLin"] MikeMiller wrote: | No, without the door, it still works.
I just like put a door there. |
Oh, ok. It's the second time you made reference to a door so I thought there was some special significance to it.
Thanks,
-Mike _________________ I love ROTT |
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