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orgSize in masked images

 
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MarkJ



Joined: 11 Jul 2008
Posts: 3

PostPosted: Wed Jul 16, 2008 7:25 am    Post subject: orgSize in masked images Reply with quote

I am trying to generate some graphics for ROTT at the moment, and was wondering what the first 16-bit integer of masked textures (door open/close animations, etc) is meant to be.

According to HACKROTT, it's meant to be the "Grabbed size of the original graphic". But when I read masked textures (like the formentioned door ones) it is always 64. I thought it might have been an endian-related issue, but the x and y dimensions/offsets read correctly.

Anyone know what this value is for and how it is calculated, or if it is actually important. Thanks.
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