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Lawstiker
 Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Sat Nov 20, 2010 4:05 am Post subject: |
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Wow! looks like you've been working
Sadly I can't really do anything to help. I've only had experience with beginner-level Ruby coding and some Lua scripting. I agree with Mike, if you manage to do this it would be very, very useful. |
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dopefish7590
 Joined: 06 Oct 2007 Posts: 324
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Posted: Sat Nov 20, 2010 4:34 am Post subject: |
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Well, I've kinda hit a brick wall until I get my hands on my old copy of Windows 98 so I can virtualize it. That way I could get past my virtual machine problem...
After that, it should all be downhill.
Oh, and thanks for the support.
Don't worry about donating though, it was a nice offer though. _________________ -Swim, swim, hungry |
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Lawstiker
 Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Sat Nov 20, 2010 6:13 am Post subject: |
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Good luck finding that disk then! Hope you can help mike out here.
Nice Glaceon avi btw  |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sat Nov 20, 2010 9:20 am Post subject: |
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dopefish7590 wrote: | Well, I've kinda hit a brick wall until I get my hands on my old copy of Windows 98 so I can virtualize it. That way I could get past my virtual machine problem...
After that, it should all be downhill.
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Dumb question: why does it have to be Windows 98, and not...say, WinXPpro?
-Mike _________________ I love ROTT |
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dopefish7590
 Joined: 06 Oct 2007 Posts: 324
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Posted: Sat Nov 20, 2010 3:00 pm Post subject: |
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Lawstiker wrote: | Good luck finding that disk then! Hope you can help mike out here.
Nice Glaceon avi btw  |
Thanks...
I got it, I'm installing the VM right now.
MikeMiller wrote: | dopefish7590 wrote: | Well, I've kinda hit a brick wall until I get my hands on my old copy of Windows 98 so I can virtualize it. That way I could get past my virtual machine problem...
After that, it should all be downhill.
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Dumb question: why does it have to be Windows 98, and not...say, WinXPpro?
-Mike |
Mainly because of NTDVM... As I mentioned earlier, All of the Windows NT based Windows OSes run NTDVM in order to execute 16 bit code on the machine. That means, when I try to disassemble my RAM to see what points where, the memory addresses in my executable disassembler and my debugger are not the same, and makes the debugger try to debug the wrong program. I'm not sure how to get around this to be honest since that is the main thread on the system and there is no real ROTTMD thread due to the emulation. I actually tried it in WinXP Pro originally.
Again, please try not to expect much, I'm not sure all that I can do. I will try, but I can't say I'll be successful.
Edit: And this is my problem right here:
Notice how the memory values don't correspond, and the memory values that ROTTMD would usually be in are replaced by NTDVM? The mouse pointer and the highlight is where I was looking.
Maybe I'm doing something wrong?
Either way, I have just got Win 98SE working. So, I think I'll try that now. _________________ -Swim, swim, hungry |
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Lawstiker
 Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Sat Nov 20, 2010 4:56 pm Post subject: |
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Hopeful you can figure something out, but if not hey at least you tried.
Pretty much all I can do is say "Good luck in this endeavor"  |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sat Nov 20, 2010 11:05 pm Post subject: |
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dopefish7590 wrote: |
Mainly because of NTDVM... As I mentioned earlier, All of the Windows NT based Windows OSes run NTDVM in order to execute 16 bit code on the machine. That means, when I try to disassemble my RAM to see what points where, the memory addresses in my executable disassembler and my debugger are not the same, and makes the debugger try to debug the wrong program |
OK, sorry, I guess I sort of knew the answer before I asked. I sort of understand the problem, even though I'm not a Windows kind of guy (been running Linux since 1994). So you confirmed what I really meant to ask, which is that this "NTDVM" didn't com into play until NT/XP came about. Glad you found your copy of Win98SE. Good luck!!! _________________ I love ROTT |
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dopefish7590
 Joined: 06 Oct 2007 Posts: 324
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Posted: Sun Nov 21, 2010 12:10 am Post subject: |
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Well, that was a lot of work for nothing... I have a version on my old hard drive that works. >.<
All it will take to patch it is this. (I think)
To run it, just double-click it.
Tell me if this patch works.
Maybe I'll still get a version that doesn't need a key in my free time. But until then... _________________ -Swim, swim, hungry |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sun Nov 21, 2010 1:48 am Post subject: |
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dopefish7590 wrote: | Well, that was a lot of work for nothing... I have a version on my old hard drive that works. >.<
All it will take to patch it is this. (I think)
To run it, just double-click it.
Tell me if this patch works.
. |
It works!!! Thank you!!!
Strangely, though, the PIN that's set in this .REG file is the exact same PIN I have, and that wouldn't work for me. I don't undesrstand this "WINDOZE" registry stuff well enough, clearly...why does this work and simply typing in that PIN via the program's "enter PIN" dialog didn't?
In any event, I'm thrilled to be back in action again.
Many thanks for your assistance!
-Mike _________________ I love ROTT |
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dopefish7590
 Joined: 06 Oct 2007 Posts: 324
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Posted: Sun Nov 21, 2010 2:41 am Post subject: |
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Maybe it had to do with the program not setting the key in the registry because it thought it was invalid?
Not a clue to be honest. _________________ -Swim, swim, hungry |
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Lawstiker
 Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Sun Nov 21, 2010 2:56 am Post subject: |
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Worked for me as well, might give this editor a try now.
Glad you could help Mike out, nice to have another ROTT mapper on the scene again. Oh and Mike if you see this would be okay if I posted my feedback in your thread for the map here? Might be a little while before I completely play through, and would like to send you my opinions on what I've already played before I forget.
Anyway back on topic...you da man Dopefish  |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Sun Nov 21, 2010 9:25 am Post subject: |
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Lawstiker wrote: | Worked for me as well, might give this editor a try now.
Glad you could help Mike out, nice to have another ROTT mapper on the scene again. Oh and Mike if you see this would be okay if I posted my feedback in your thread for the map here? Might be a little while before I completely play through, and would like to send you my opinions on what I've already played before I forget.
Anyway back on topic...you da man Dopefish  |
Please do.
One problem I've had from the beginning is that I push too many limits, and the game engine can't handle it, causing the game to crash at random spots. Talking to Joe Siegler (originally ROTT mapper), he told me that I just need to cut down on numbers of items, but he couldn't give me any hard numbers for anything, so it's trial and error. I've managed to play all my levels all the way through with no crashes several times, but when I've tried to play them lately, I've been getting crashes. So while it will be painful for me, I'm thinking of cutting all my levels in half (so perhaps I'll have 12 levels instead of 6). Not sure this will be possible given the nature of some of the layouts, but I'm going to see what I can do in the interest of stability.
-Mike _________________ I love ROTT |
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Per-Scan
 Joined: 12 Oct 2010 Posts: 337
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Posted: Mon Nov 22, 2010 6:38 am Post subject: |
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dopefish7590 wrote: | Well, that was a lot of work for nothing... I have a version on my old hard drive that works. >.<
All it will take to patch it is this. (I think)
To run it, just double-click it.
Tell me if this patch works.
Maybe I'll still get a version that doesn't need a key in my free time. But until then... |
That's excellent news! I'll give this a try later once I finish work. Pretty chuffed!  |
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