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What didn't you like about ROTT?

 
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Thu Nov 18, 2010 6:11 pm    Post subject: What didn't you like about ROTT? Reply with quote
I know its been asked a few times about what you did like about ROTT, but I thought why not have a thread detailing a few things you didn't like about it?

With that said, was there anything about the game that wasn't to your liking?
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Tue Nov 23, 2010 6:48 pm    Post subject: Reply with quote
Well, to be honest, I don't really have a problem with anything game-play wise. There are a couple of things that could've been a little better though. The 'lives' system is broken. It's an obvious legacy from a bygone era and doesn't work alongside the save system. Maybe if they did something like if you load a savegame after dying your score was reset to zero but if you use up a life your score stays intact or you continued from where you died rather than just going back to the start that would added a use to both systems...

That's not really a deal breaker though. It's just that the lives are a little superfluous.

From an aesthetic point I would've liked a little more variation in the looks of the baddies. There are a few different guys but most of them look pretty much the same. I would've also liked a wider palette. The colours are pretty limited though they do give the game it's own unique flavour so again it's no deal breaker for me.

From a technical point of view I wish they had come up with a more modular way of setting up the game and it's levels. A lot of stuff is integrated into the engine and this really limits what can be achieved. That's why there are no weapon mods for example. If the flexibility of Doom had been developed there's no reason why the game wouldn't be much more popular now...

Anyway, that's my two cents. I still love the game and the above things are really nitpicks (except maybe the modding aspect).

So, what do you dislike about the game Lawstiker since you started this thread! Smile
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Tue Nov 23, 2010 9:24 pm    Post subject: Reply with quote
I suppose it was rather poor on my part not to include my own dislikes Smile

Well as with you, there really isn't anything gameplay wise that I disliked about it. Mostly things you described as nitpicks.

One was quite similar to you and your view on the enemies. To me they all focused on three themes: Military, robot, and monks. While I don't mind the cast of characters they have, I think it could have done with a little bit more diversity.

Another little thing that bugged me was when I would save the game, and press the escape button, the game would ask me if I was sure I wanted to quit. Most other games I regularly play allow you to exit the menu by using the escape button, so I commonly forget I have to select return to game.

Also how the machine gun seemed to look slightly blue, that was something that kinda bugged me. It just kinda looks off from the rest of the guns.

As you can likely tell from all my actions here I still love the game despite its flaws I see, but I really do wish there where more tools available for editing it beyond mapping, and that it wasn't so difficult to modify to begin with.
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Wed Nov 24, 2010 8:46 am    Post subject: Reply with quote
Yeah, the lack of a distinct look for the enemies is the biggest weakness in terms of the game itself. It didn't even have to be too drastic just mix up the colour of the uniforms and the like. For instance, two different monk enemies - one wears blue robes the other wears red. They're both still monks but are readily identifiable as different classes. Same would go for the militants. The robots should be markedly different though. They're just far too similar. You don't know what they are until they've fired. That's not good!

It's very important to quickly let the player know what they are facing especially in a fast game like ROTT. TF2 is a perfect example. All the characters are simple but are utterly unique and easily recognisable. This also helps in building a 'relationship' with the npc's as they each have their own identity. I think this is also one of the reasons why Doom has remained so popular. In fact right now on the Doomworld forum there's that thread discussing your favourite monster!

Oh, and shotguns. ROTT needs a shotgun! Smile
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Wed Nov 24, 2010 2:52 pm    Post subject: Reply with quote
I know, i've even posted in that thread a few times Razz

And I have never thought about that before, but a shogun would be pretty cool to have in ROTT! In my opinion at least. If anyone ever decided to do a mod for ROTT they so need to make that a weapon Smile
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MikeMiller

Joined: 22 May 2008
Posts: 242

PostPosted: Wed Nov 24, 2010 3:16 pm    Post subject: Reply with quote
It's hard for me to come up with things to dislike about ROTT, as it was my first FPS.

But I guess I would say that the fact that the MP40 has an unlimited amount of ammo and is so overwhelmingly powerful almost makes the game too easy. Sure there are some things (such as enforcers, etc.) which overcome this, but not only is it unrealistic, but the fact that you once you have it means you'll never use the pistol (or double pistol) ever again, making them rather pointless.

On the mapping side, (as expressed previously) I'm irritated with the limitations of the engine. Take a look at an empty map, and all the space they give you to work with. If you attempt to make use of all of that space, your levels will undoubtedly crash....so it's a big tease. Smile

-Mike
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Wed Nov 24, 2010 3:40 pm    Post subject: Reply with quote
^
Yeah, you're right about the MP40. It does make the pistols utterly useless. Which is a shame as the double pistols are actually pretty cool. In fact, was there even a game before ROTT that allowed yu to double wield a weapon? Even if they had made a John Woo Bonus for only using the pistols at least that would give you reason to fall back to them. Ammo for the MP40 would, of course, be the obvious fixer though. Would either of these 'solutions' be doable in a mod? You could change the Monk Meal or one of the ankhs into ammo...
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Wed Nov 24, 2010 3:42 pm    Post subject: Reply with quote
Lawstiker wrote:
I know, i've even posted in that thread a few times Razz

And I have never thought about that before, but a shogun would be pretty cool to have in ROTT! In my opinion at least. If anyone ever decided to do a mod for ROTT they so need to make that a weapon Smile


A Shogun would indeed be cool but wouldn't that make the game Rise of the Yakuza?![/u]
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