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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Wed Nov 24, 2010 12:17 pm Post subject: |
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Now if only I could play ROTT at work, this whole process would go a LOT more quickly. _________________ I love ROTT |
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Per-Scan
Joined: 12 Oct 2010 Posts: 337
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Posted: Wed Nov 24, 2010 12:56 pm Post subject: |
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So Mike, are you making new levels as well or are you just trying to make your older ones more stable? |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Wed Nov 24, 2010 1:03 pm Post subject: |
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Per-Scan wrote: | So Mike, are you making new levels as well or are you just trying to make your older ones more stable? |
Right now I'm only in the process of making my current levels more stable. I'm also tweaking a few things here and there, and in some cases, where splitting the levels allowed me to "add" a few extra rooms, I have done so.
I would be happy to create more new levels, but before I even consider that, I would need for at least three different people to play all of my current levels to completion (without cheating), and receive feedback about them.
It would be rather silly to spend so much time and effort creating new levels if nobody plays them. (I posted links to my current levels on this board on 3D Realms forums two years ago and nobody ever replied until a few weeks ago when Lawstiker emailed me, throwing me into a state of shock and excitement.
-Mike _________________ I love ROTT |
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Lawstiker
Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Wed Nov 24, 2010 3:05 pm Post subject: |
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MikeMiller wrote: |
I would be happy to create more new levels, but before I even consider that, I would need for at least three different people to play all of my current levels to completion (without cheating), and receive feedback about them. |
Well guys, I think this is a sign he wants us to finish our play through
MikeMiller wrote: |
It would be rather silly to spend so much time and effort creating new levels if nobody plays them. (I posted links to my current levels on this board on 3D Realms forums two years ago and nobody ever replied until a few weeks ago when Lawstiker emailed me, throwing me into a state of shock and excitement.
-Mike |
Well I was a little disappoint in the fact that not even one person gave feedback, and I know its nice to have some form of feedback when you put alot of time and effort into something. So I decided to say why not, check to see if you where still around and if so give you the feedback you needed
I just hope you don't mind the slowness |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Wed Nov 24, 2010 3:09 pm Post subject: |
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Lawstiker wrote: | Well I was a little disappoint in the fact that not even one person gave feedback, and I know its nice to have some form of feedback when you put alot of time and effort into something. So I decided to say why not, check to see if you where still around and if so give you the feedback you needed
I just hope you don't mind the slowness |
Of course I certainly understand the slowness, as I have an extremely busy schedule of my own.
The only way I've had any time to work on my levels lately is by sacrificing sleep. Heh.
Thanks again,
-Mike _________________ I love ROTT |
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Per-Scan
Joined: 12 Oct 2010 Posts: 337
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Posted: Wed Nov 24, 2010 3:51 pm Post subject: |
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It's not always a bad thing to receive no feed back. People are very vocal when there's something to complain about but can be a little thoughtless if there's only good things to share (I know, I'm as guilty as anyone...). So, I would take it as being a case of "no news is good news!".
Though ironically I think positive opinions are more potent than anything negative anyone has to say. So, without further ado, here is my first bit of feed back even though I've not played nearly enough yet: The use of lighting is brilliant it really adds to the atmosphere and shows just how ahead of it's time ROTT was in some respects. A good showcase, all in all. I would also like to say that I love the architecture. We all know ROTT is limited in this sense but you've managed to create an expansive and ominous feeling environment. I actually felt awe when I looked up and down in some parts of the first level. That's a rare thing for me in a ROTT map. So, yeah, colour me impressed! |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Wed Nov 24, 2010 4:06 pm Post subject: |
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Per-Scan wrote: | It's not always a bad thing to receive no feed back. People are very vocal when there's something to complain about but can be a little thoughtless if there's only good things to share (I know, I'm as guilty as anyone...). So, I would take it as being a case of "no news is good news!". |
Haha, I wish I could be such an optimist.
In the case of a 15-year-old game, no feedback leads me to believe nobody finished the levels. I'm sure some tried it out, but I doubt anyone finished them (or even came close). Which is a shame, because some of the parts I'm most proud of are further on in later levels. The first level is actually one of my least favorite, as it was the first level I'd ever created, since I was just learning as I went along.
I thought about swapping that level with another one I liked better, so as to better "showcase" the goods for those who aren't apt to continue past the first level, but I never got around to it...(Hey, maybe I'll still do that since I'm redoing them...)
Per-Scan wrote: | Though ironically I think positive opinions are more potent than anything negative anyone has to say. So, without further ado, here is my first bit of feed back even though I've not played nearly enough yet: The use of lighting is brilliant it really adds to the atmosphere and shows just how ahead of it's time ROTT was in some respects. A good showcase, all in all. I would also like to say that I love the architecture. We all know ROTT is limited in this sense but you've managed to create an expansive and ominous feeling environment. I actually felt awe when I looked up and down in some parts of the first level. That's a rare thing for me in a ROTT map. So, yeah, colour me impressed! |
Thanks, I appreciate that.
My goal with the lighting is to set the level's natural light level to a low value, and then use lamps, ceiling lights, etc to light up a room. This allows me to then have a dark room if I want to (and I do). Of course, having to put all those lights/lamps in every room is a pain, and it uses up map "memory" and forces me to have to make a smaller level. So there are trade-offs.
-Mike _________________ I love ROTT |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Thu Nov 25, 2010 6:50 pm Post subject: |
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MikeMiller wrote: | dopefish7590 wrote: | It was actually the first thing I did when I first started up the level... I guess I'll have to keep my eyes open for another secret. |
There are actually TWO other secret areas to be found before reaching the invisible enemies, not including ones you've mentioned. One was mentioned by Lawstiker. It's a bit tricky to find (pushwall). Good luck.
-Mike |
Just wondering if anyone happened to go back and find the other secret area near the very beginning of the first level? (It's well before the huge group of invisible enemies, and opens to a rather large area where additional powers and weapons can be found).
-Mike _________________ I love ROTT |
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Per-Scan
Joined: 12 Oct 2010 Posts: 337
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Posted: Thu Nov 25, 2010 7:26 pm Post subject: |
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Not yet. I've actually gone back to the Dark War to defeat El Oscuro once and for all! Then I'll go back to your's and hammer's levels.
BTW, Why are you asking about the secret? Are you wary that it might be too difficult to find? Or are you just making sure people are playing your levels!? |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Thu Nov 25, 2010 7:38 pm Post subject: |
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Per-Scan wrote: | Not yet. I've actually gone back to the Dark War to defeat El Oscuro once and for all! Then I'll go back to your's and hammer's levels.
BTW, Why are you asking about the secret? Are you wary that it might be too difficult to find? Or are you just making sure people are playing your levels!? |
Heh. Neither, really.
The pushwall is in sort of an odd place, and I was just wondering if anyone had managed to find it, that's all.
-Mike _________________ I love ROTT |
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dopefish7590
Joined: 06 Oct 2007 Posts: 324
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Posted: Thu Nov 25, 2010 8:22 pm Post subject: |
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I accidentally looped back to the start without the key, but never thought to look for it again, I may just do that the next time I start up ROTT. _________________ -Swim, swim, hungry |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Thu Nov 25, 2010 8:47 pm Post subject: |
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dopefish7590 wrote: | I accidentally looped back to the start without the key, but never thought to look for it again, I may just do that the next time I start up ROTT. |
Heh, I don't mean to be building this up to more than it is. There's nothing particularly interesting about the "secret" area, other than perhaps the slightly odd placement of the pushwall (thereby making it slightly harder to find). I was just curious if anyone had found it.
-Mike _________________ I love ROTT |
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Lawstiker
Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Thu Nov 25, 2010 9:19 pm Post subject: |
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Trying to tease us with this super awesome secret are you mike?
Anyway I understand your asking. I haven't found it yet sadly...though can't say I looked all that hard for it though. _________________ Head on over to the Rise of the Triad HQ for ROTT news, downloads, and more!
MikeMiller wrote: | Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p |
Lawstiker, the ROTT Community's Official Bitch |
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Per-Scan
Joined: 12 Oct 2010 Posts: 337
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Posted: Fri Nov 26, 2010 7:28 am Post subject: |
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Having finally defeated El Oscuro (it's only taken me years!!) I will now dedicate my game time to mind this massive secret that Mike has been building up! Wish me luck guys - I'm goin' in! |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Fri Nov 26, 2010 10:17 am Post subject: |
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Per-Scan wrote: | Having finally defeated El Oscuro (it's only taken me years!!) I will now dedicate my game time to mind this massive secret that Mike has been building up! Wish me luck guys - I'm goin' in! |
BAH! NOT BUILDING IT UP! NOT BUILDING IT UP!
IT'S NOTHING! NEVER MIND!
JEESH. _________________ I love ROTT |
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