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first level for my upcoming episode
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the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Thu Nov 25, 2010 9:29 pm    Post subject: first level for my upcoming episode Reply with quote
Hello fellas this is the first level i have made that is going to be part of a little mini episode i am making and is available to you guys for testing please give it a run through and see what you think Smile.

this episode will consist of 3 parts with four levels in each part

these parts are millitary base, rocky mountains and eventually the main triad stronghold.

http://www.megaupload.com/?d=OSTMVSS0
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the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Thu Nov 25, 2010 11:05 pm    Post subject: Reply with quote
noticed one problem with the map so i did a few changes and here is the new one

http://www.megaupload.com/?d=4BTZL0W5
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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Fri Nov 26, 2010 12:03 am    Post subject: Reply with quote
Cool, will try.
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Fri Nov 26, 2010 12:27 am    Post subject: Reply with quote
As will I. Nice to see ROTT maps being thrown around now.
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Fri Nov 26, 2010 12:55 am    Post subject: Reply with quote
oh and the map has no ending will not yet anyway but where the finish will be is behind the iron key door Smile
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Fri Nov 26, 2010 7:30 am    Post subject: Reply with quote
Hey, no fair! I can't download it as Megaupload says "The file you are trying to access is temporarily unavailable.". I've tried a couple of times now. Sad
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the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Fri Nov 26, 2010 7:38 am    Post subject: Reply with quote
did you try the download in the second post?

I deleted the first one because of map problems
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Fri Nov 26, 2010 7:39 am    Post subject: Reply with quote
Yup. Sad
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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Fri Nov 26, 2010 8:57 am    Post subject: Reply with quote
Just tested the link and it is indeed down...
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Fri Nov 26, 2010 2:10 pm    Post subject: Reply with quote
I "think" I downloaded the second one...but I can't be for sure, so I'm going to refrain from posting my version just in case I didn't.

Mind re-uploading this for us hammer?
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Fri Nov 26, 2010 2:44 pm    Post subject: Reply with quote
Heh. I just tried again in vain hope and the link's now back up. Smile
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Fri Nov 26, 2010 2:56 pm    Post subject: Reply with quote
Well never mind then hammer Surprised

Probably just Megaupload checking out the download.
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


Lawstiker, the ROTT Community's Official Bitch
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Sun Nov 28, 2010 4:23 am    Post subject: Reply with quote
Alright hammer, I played through your level and I have to say I like it overall Smile. I like how you put that much detail into all those rooms. Only wished you would have had the occasional enemy here and there in those rooms.

Thought I would mention that in the area right before you get to the gold key door, if you enter in one way, all the enemies that where facing the other method will not attack unless you shoot, meaning if you go one path you can sneak up on the ones guarding the other path and take them out easily. Likely something you intentionally did, but just a little odd to me.

Another thing was you where being a little symmetrical around the last key area. In my opinion you should never have symmentrical secrets, just to easy Cool. Also, I had the game crash twice while fighting the triad enforcers in the room with the "You Do Not Belong Here" wall. still managed to get past it, but just thought I should point that out.

Over all a good job Wink
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Head on over to the Rise of the Triad HQ for ROTT news, downloads, and more!
MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


Lawstiker, the ROTT Community's Official Bitch
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the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Sun Nov 28, 2010 5:19 am    Post subject: Reply with quote
thats odd about it crashing with the enforcers. where you using winrott when it was crashing if so check if it produced a debug dbg file it useally contains what the error was
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the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Sun Nov 28, 2010 5:23 am    Post subject: Reply with quote
Lawstiker wrote:
Alright hammer, I played through your level and I have to say I like it overall Smile. I like how you put that much detail into all those rooms. Only wished you would have had the occasional enemy here and there in those rooms.

Thought I would mention that in the area right before you get to the gold key door, if you enter in one way, all the enemies that where facing the other method will not attack unless you shoot, meaning if you go one path you can sneak up on the ones guarding the other path and take them out easily. Likely something you intentionally did, but just a little odd to me.

Another thing was you where being a little symmetrical around the last key area. In my opinion you should never have symmentrical secrets, just to easy Cool. Also, I had the game crash twice while fighting the triad enforcers in the room with the "You Do Not Belong Here" wall. still managed to get past it, but just thought I should point that out.

Over all a good job Wink


thanks for that lawstiker as for the enemies i couldn't think of a proper way for all the enemies to know that your there without making them hear you otherwise they would be coming after you from the very start of the map
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