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ROTT3Deditor - v1.20!
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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Sun Dec 05, 2010 3:50 am    Post subject: Reply with quote
Build to me was probably one of the easiest 3D editors I have ever learned... The only thing I didn't like was memorizing lotags for certain actions. Mapster32 has since fixed this. :D

Actually, when I first saw this 3D editor, Build was the first thing I thought of as you can see the level rendered without going in-game.
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PlayerLin

Joined: 04 Mar 2008
Posts: 74
Location: Taipei, Taiwan.

PostPosted: Sun Dec 05, 2010 12:35 pm    Post subject: Reply with quote
Lawstiker wrote:

If your having problems with it, I could help you out Cool


Well, unless I have time to try it...|||
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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Sun Dec 05, 2010 4:01 pm    Post subject: Reply with quote
So, how's everyone getting on with this thing? I haven't had as much time to mess with it as I would like but so far I see something with a lot of potential as a 'next generation' ROTT editor. I'm not working on Wednesday and my partner's away again late Tuesday afternoon so I'm really going to tear into this thing.

One question though, has anyone imported their own maps into this editor? Have you found that it's messed with any of your info (floor, ceiling etc) settings on the map when saved? I think this might've happened to me but I was only having a quick mess around and may have inadvertently screwed something up myself.
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Sun Dec 05, 2010 5:03 pm    Post subject: Reply with quote
----------------------------------------------------
ANNOUNCEMENT
----------------------------------------------------


New version available here

This brings the editor to v1.20b. This is still beta, and he's testing out a few things and wants to see how we respond. He has tried to make the Info editing plane a little more user friendly, but he said this was pretty difficult to do and would try his best. For those that disliked the old info plane, perhaps this will be to your liking.

Another notable change, the ability to set GAD heights without needing to input a number in the Infoplane. All you have to do is place a GAD somewhere, got to info mode, hold on to it with the mouse then press - or + on the keyboard to adjust its height. Personally I am very very thankful for this addition, makes it a hell of a lot easier to set GAD heights compared to what I had to do in v1.18.

There's a few other changes as well.

Per-Scan wrote:
So, how's everyone getting on with this thing?


I quite enjoyed playing with it. Its actually been my main map making program (sometimes I load up MapedROT though), and I've been trying to make sure I understand what it can do so I can help suggest improvements for the editor.

Per-Scan wrote:

One question though, has anyone imported their own maps into this editor? Have you found that it's messed with any of your info (floor, ceiling etc) settings on the map when saved? I think this might've happened to me but I was only having a quick mess around and may have inadvertently screwed something up myself.


I cannot say for sure wither this program does this or not. From what I have tested so far, I believe that just loading in a map will not screw up anything in the map, but sometimes clicking around on things will. Example being the Darkwar rtl. This was made with TED5, and I noticed if you find a info plane that was set with a wall texture of 21, simply right clicking on it will cause it to change to a wall texture of 108 (Or some number around that area). It think more testing should be needed to see. I've imported my map over to MapedROT and vice versa a few times and I haven't encountered any errors so far, but that doesn't mean something might occur in the future.

PlayerLin wrote:


Well, unless I have time to try it...|||


Well, if you ever get time and want to give it a try again, you know where to find me Wink
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Mon Dec 06, 2010 8:26 am    Post subject: Reply with quote
I've downloaded and will try to get some time in soon. The info plane change can only be a good thing. And the improvements for GAD placement has been a long time coming in ROTT editors... Smile

OT: When I first started posting here I'd go days without seeing a single post in reply. Now, I go away for a day or so and I come back to about 50 posts I want to respond to! I can't keep up! Changed days... Smile
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PlayerLin

Joined: 04 Mar 2008
Posts: 74
Location: Taipei, Taiwan.

PostPosted: Mon Dec 06, 2010 9:57 am    Post subject: Reply with quote
I can't run v1.20b anymore, got same memory error shit with the hammer's.

And the address of memory crash is like random range, not always the same value.

EDIT: Weird, v1.20a cannot too. It was working...

EDIT2 : Throw it to other directory, and it working again......was same shit happen with WinROTTGL...... I guess something went wrong on my system... :\

EDIT3 : I guess it's my Kaspersky problem, the memory error looks like it locked by my Kaspersky(scanning when file changed), but I still can't really sure... it works again when I disable Kaspersky...
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Mon Dec 06, 2010 3:01 pm    Post subject: Reply with quote
Hmm, so your antivirus program was causing problems for the editor?

So its working now? If you where getting the same error as hammer than I can't to much at the moment as hammer has yet to tell the events that led to the program not working. Perhaps something similar was going on for him to.
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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PlayerLin

Joined: 04 Mar 2008
Posts: 74
Location: Taipei, Taiwan.

PostPosted: Tue Dec 07, 2010 8:39 am    Post subject: Reply with quote
Lawstiker wrote:
Hmm, so your antivirus program was causing problems for the editor?

So its working now? If you where getting the same error as hammer than I can't to much at the moment as hammer has yet to tell the events that led to the program not working. Perhaps something similar was going on for him to.



No, I guess it's nothing to do with my antivirus program because it crashed again even I shut that down.

And it looks like hammer's problem, sometimes I can start it up but it always crashed... :\
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Tue Dec 07, 2010 2:46 pm    Post subject: Reply with quote
hmm, this is rather odd. So it was working just fine, then you downloaded v1.20b and you started to encounter the issues that hammer has of it crashing when you load it, and you can sometimes get it to run but it still crashes no matter what?

Well I will certainly have to tell Birger about this. This is something that needs to be addressed.
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Wed Dec 08, 2010 7:22 pm    Post subject: Reply with quote
Well Birger seems to have found some type of problem with his editor, something about how it crashes without a error message while in the ROTT folder. Not entirely sure about what this is, but he says its going to be difficult to correct.

One thing he's said is its best to have Rott3Deditor in its own separate folder. I noticed that Hammer had his program just dropped into the directory with all the other ROTT stuff, so I have to ask if that the same for you Player Lin? Did you just drop the program into the Rise of the Triad directory?
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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PlayerLin

Joined: 04 Mar 2008
Posts: 74
Location: Taipei, Taiwan.

PostPosted: Fri Dec 10, 2010 11:05 am    Post subject: Reply with quote
Lawstiker wrote:
Well Birger seems to have found some type of problem with his editor, something about how it crashes without a error message while in the ROTT folder. Not entirely sure about what this is, but he says its going to be difficult to correct.

One thing he's said is its best to have Rott3Deditor in its own separate folder. I noticed that Hammer had his program just dropped into the directory with all the other ROTT stuff, so I have to ask if that the same for you Player Lin? Did you just drop the program into the Rise of the Triad directory?


Yes, I do, I put that and all my ROTT stuff in a directory...

Hmm, looks like it's a BAD idea. :\
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Fri Dec 10, 2010 2:35 pm    Post subject: Reply with quote
I'm starting to think that to. Birger has said its best to keep it separate, and I think I remember seeing a post by JBailey telling someone the same thing. I've always kept the editor in a separate directory and have never has any issues like you and Hammer have been having.

Try giving it its own directory and see how that goes.
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Sat Dec 11, 2010 5:30 pm    Post subject: Reply with quote
Alright people. Birgers got a new version and its up to us to test this baby Smile

Get it here!

Changes in this version include:
    - Fixes to executable crashes
    - Added a toolwindow that has all the wall textures, allowing you to just click on the texture you want and insert it in the map.
    - Ability to change the size of 3d window by right clicking on 3d window
    - a default button for player view
    - Line option works in all 3 planes
    - Autofill in area (not complety finish he said)
    - and some other minor changes.


So give this one a shot guys, especially you Player Lin so we can see if it still crashes or not Smile
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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PlayerLin

Joined: 04 Mar 2008
Posts: 74
Location: Taipei, Taiwan.

PostPosted: Sat Dec 11, 2010 9:46 pm    Post subject: Reply with quote
No, it's not...

Now it always crashed on the same address...

"The Instruction at "0x7C931689" referenced memory at "0x00000000". The memory could not be "read"."

Whatever directory I put, this error always happens.

And, yes, shut my Kaspersky Internet Security(9.0.0.736) down and it works again. I guess my KIS don't like it... :p
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Sun Dec 12, 2010 5:05 am    Post subject: Reply with quote
Well that is very odd...but at least you can get it working.

How do you feel about the new info plane setup?
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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