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Reaperman

Joined: 09 Dec 2010
Posts: 42

PostPosted: Wed Dec 15, 2010 9:55 pm    Post subject: Reply with quote
jbailey wrote:
I'm game for getting voxel support into winrottgl, but I'll need quite a bit of
programming help to get the voxel code into the winrottgl source code
and running properly....


Don't know if this could help but a few people know what they are doing at this forum regarding voxels.

http://www.jonof.id.au/forum/index.php?board=9.0
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jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Wed Dec 15, 2010 11:53 pm    Post subject: Reply with quote
Thanks for the link!
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Thu Dec 16, 2010 12:36 am    Post subject: Reply with quote
Reaperman wrote:


Don't know if this could help but a few people know what they are doing at this forum regarding voxels.

http://www.jonof.id.au/forum/index.php?board=9.0


I couldn't tell you how many times i've dropped by that place, yet that never even crossed my mind Confused
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Thu Dec 16, 2010 8:49 am    Post subject: Reply with quote
Lawstiker wrote:
Reaperman wrote:


Don't know if this could help but a few people know what they are doing at this forum regarding voxels.

http://www.jonof.id.au/forum/index.php?board=9.0


I couldn't tell you how many times i've dropped by that place, yet that never even crossed my mind Confused


Ditto! Can't see the wood for the trees here! Smile
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Reaperman

Joined: 09 Dec 2010
Posts: 42

PostPosted: Fri Dec 17, 2010 7:01 am    Post subject: Reply with quote
Per-Scan wrote:
Ditto! Can't see the wood for the trees here! Smile


Trees make wood; wood doesn't make trees, seeds do.
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jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Fri Dec 17, 2010 6:47 pm    Post subject: Reply with quote
Hey Reaperman, I sent you a PM, did you get the message?
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Reaperman

Joined: 09 Dec 2010
Posts: 42

PostPosted: Fri Dec 17, 2010 7:27 pm    Post subject: Reply with quote
jbailey wrote:
Hey Reaperman, I sent you a PM, did you get the message?


Yeah just checked.
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Reaperman

Joined: 09 Dec 2010
Posts: 42

PostPosted: Mon Jan 17, 2011 12:50 am    Post subject: Reply with quote
Here is some progress...



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el zee

Joined: 09 Dec 2010
Posts: 31
Location: New Zealand

PostPosted: Mon Jan 17, 2011 4:20 am    Post subject: Reply with quote
neat, I hope to get round to making an addon for my mod with these voxels, they're so cool!
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Reaperman

Joined: 09 Dec 2010
Posts: 42

PostPosted: Mon Jan 17, 2011 7:54 pm    Post subject: Reply with quote
el zee wrote:
neat, I hope to get round to making an addon for my mod with these voxels, they're so cool!


Thanks.

Also, the Entrance and Exit Arch are done.

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PlayerLin

Joined: 04 Mar 2008
Posts: 74
Location: Taipei, Taiwan.

PostPosted: Tue Jan 18, 2011 8:30 am    Post subject: Reply with quote
Damn, looks so sexy... :p
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Wed Jan 19, 2011 2:19 pm    Post subject: Reply with quote
thats some awesome stuff there! with these one could make a voxelstein for rott Wink
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Mon Jan 24, 2011 8:51 am    Post subject: Reply with quote
As always, awesome work Reaper... Cool
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Reaperman

Joined: 09 Dec 2010
Posts: 42

PostPosted: Thu Jan 27, 2011 6:49 pm    Post subject: Reply with quote
Not ROTT related but what the hell, what you guys think?

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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Fri Jan 28, 2011 12:14 pm    Post subject: Reply with quote
Nice... I especially like how the shells are done. Cool
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