Back to the index page  
Log in to check your private messages
Comm-Bat Tonight @ 21:00 UTC
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ROTT editing and modding Forum Index » comm.bat - multirott!
View previous topic :: View next topic  
Author Message
Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Wed Dec 15, 2010 3:06 pm    Post subject: Comm-Bat Tonight @ 21:00 UTC Reply with quote
I'm going to set up a Return of the Triad game tonight at 21:00.

I'm using GZDoom r1124 found here (I've found it to be the most stable):

http://svn.drdteam.org/gzdoom/

I'm setting up a 2 player game for myself and Matt but if anyone else wants to join in either post in this thread or use this IRC channel:

irc://ircnet/ROTT

As I mentioned before I find Firefox with Chatzilla the easiest way to get on an IRC channel. It's simple with a clear GUI.

Hope to see some of you guys! Smile

PS: I'm going to copypasta this at 3DR as well as ZDoom and Doomworld too. Smile
View user's profile Send private message
Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Wed Dec 15, 2010 3:31 pm    Post subject: Reply with quote
Good luck getting a game going tonight Smile
_________________
Head on over to the Rise of the Triad HQ for ROTT news, downloads, and more!
MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


Lawstiker, the ROTT Community's Official Bitch
View user's profile Send private message Send e-mail Visit poster's website
Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Wed Dec 15, 2010 3:51 pm    Post subject: Reply with quote
Lawstiker wrote:
Good luck getting a game going tonight Smile


Cheers! I'm just finishing a bowl of Fruit'n'Fibre to limber up! Razz
View user's profile Send private message
Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Wed Dec 15, 2010 4:00 pm    Post subject: Reply with quote
Right, i'm starting a game now! *Crosses fingers!!*
View user's profile Send private message
jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Wed Dec 15, 2010 6:58 pm    Post subject: Reply with quote
Does the version you've posted for download seem to not have the sync
issues that the svn version I've posted seems to, I'm still trying to figure
out what exactly is causing the sync issues, the exe or the level that's
being played...
View user's profile Send private message
the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Thu Dec 16, 2010 8:39 am    Post subject: Reply with quote
i would love to join you in this rott tc multi but the both the single player and multiplayer exe dont work for me for som reason Sad
View user's profile Send private message
jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Thu Dec 16, 2010 8:50 am    Post subject: Reply with quote
What version exe are you using? Is it Winrott, WinrottGL, or the Svn
version of Gzdoom...
View user's profile Send private message
Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Thu Dec 16, 2010 8:57 am    Post subject: Reply with quote
jbailey wrote:
Does the version you've posted for download seem to not have the sync
issues that the svn version I've posted seems to, I'm still trying to figure
out what exactly is causing the sync issues, the exe or the level that's
being played...


I don't seem to have the sync issues you mentioned. I'll mess around with your SVN builds of GZDoom later today and give you some feedback. Smile
_________________
The Official ROTT IRC Channel!
View user's profile Send private message
the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Thu Dec 16, 2010 8:58 am    Post subject: Reply with quote
scratch that me want in now please
View user's profile Send private message
the hammer

Joined: 21 Nov 2010
Posts: 65

PostPosted: Thu Dec 16, 2010 8:59 am    Post subject: Reply with quote
quickly per scan ill give you game before o drop to sleep now sounds perfectly fine Smile
View user's profile Send private message
Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Thu Dec 16, 2010 9:22 am    Post subject: Reply with quote
You're on! Here's my IP:

94.168.186.142

See you in a minute! Smile
_________________
The Official ROTT IRC Channel!
View user's profile Send private message
jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Thu Dec 16, 2010 10:26 am    Post subject: Reply with quote
Me and per-scan just played some DM I used r1133 svn gzdoom, he was
using a older version I think and there were no sync issues at all, so at
least I know it's not my exe...
View user's profile Send private message
jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Thu Dec 16, 2010 10:38 am    Post subject: Reply with quote
Almost forgot, while we were playing I discovered at least 1 good
camping spot and happened to be where per-scan re-spawned later,
I think there should be a couple of rules to keep gameplay fun,
no shooting at your opponent while he's respawning, and you
shouldn't camp, it tends to make the gameplay frustrating for the
other player. Just my 2 cents worth.
View user's profile Send private message
Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Thu Dec 16, 2010 2:45 pm    Post subject: Reply with quote
jbailey wrote:
Almost forgot, while we were playing I discovered at least 1 good
camping spot and happened to be where per-scan re-spawned later,
I think there should be a couple of rules to keep gameplay fun,
no shooting at your opponent while he's respawning, and you
shouldn't camp, it tends to make the gameplay frustrating for the
other player. Just my 2 cents worth.


I would say those are some good points.
_________________
Head on over to the Rise of the Triad HQ for ROTT news, downloads, and more!
MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


Lawstiker, the ROTT Community's Official Bitch
View user's profile Send private message Send e-mail Visit poster's website
Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Thu Dec 16, 2010 3:08 pm    Post subject: Reply with quote
Indeed. We should come up with some 'house rules' for online and then at the beginning of a game we can decide whether we use them or not depending on who's playing and what mood your in. Smile
_________________
The Official ROTT IRC Channel!
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ROTT editing and modding Forum Index » comm.bat - multirott! All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group Web Hosting Directory
Xbox by Scott Stubblefield



Start Your Own Video Sharing Site

Free Web Hosting | Free Forum Hosting | FlashWebHost.com | Image Hosting | Photo Gallery | FreeMarriage.com

Powered by PhpBBweb.com, setup your forum now!
For Support, visit Forums.BizHat.com