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ROTT TC Demo v1.1

 
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el zee

Joined: 09 Dec 2010
Posts: 31
Location: New Zealand

PostPosted: Fri Dec 17, 2010 5:02 pm    Post subject: ROTT TC Demo v1.1 Reply with quote
Here's an updated version with bug fixes and a copy of the first map from the HUNT begins. Also I made a new front-end to make things easier.

You can get to the new map by typing -warp 30 into the command paramaters box.

Download Here: http://www.mediafire.com/?msomtysenz7iiiw
or here: http://elzee.cz.cc/elzee/RottTcDemoV1.1.zip (might be slow.)

Enjoy! Very Happy
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Fri Dec 17, 2010 5:42 pm    Post subject: Re: ROTT TC Demo v1.1 Reply with quote
el zee wrote:
Here's an updated version with bug fixes and a copy of the first map from the HUNT begins. Also I made a new front-end to make things easier.

You can get to the new map by typing -warp 30 into the command paramaters box.

Download Here: http://www.mediafire.com/?msomtysenz7iiiw
or here: http://elzee.cz.cc/elzee/RottTcDemoV1.1.zip (might be slow.)

Enjoy! Very Happy


Seriously, the shareware bonus map is awesome Smile
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Fri Dec 17, 2010 6:05 pm    Post subject: Reply with quote
It certainly is. The multiplayer is greatly improved too. Less lag and sync issues. The weapons have slightly altered behaviour too. Smile
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jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Fri Dec 17, 2010 9:08 pm    Post subject: Reply with quote
Just tried out the updated Rott tc, warped to level 30, it was great! How
hard is it to convert the original levels to run in this mod, I might like to
try and convert a couple of levels from darkwar (or at least other levels
from the shareware wad), post the details el zee, I'd like to try this out!

jbailey
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Fri Dec 17, 2010 11:26 pm    Post subject: Reply with quote
jbailey wrote:
Just tried out the updated Rott tc, warped to level 30, it was great! How
hard is it to convert the original levels to run in this mod, I might like to
try and convert a couple of levels from darkwar (or at least other levels
from the shareware wad), post the details el zee, I'd like to try this out!

jbailey
Very Happy


From what LZ was telling Per-Scan on IRC, I think he actually had to reconstruct that level from scratch, examining the original shareware level to make sure he got it right.
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Sat Dec 18, 2010 7:41 am    Post subject: Reply with quote
^
'Tis true.

It is possible but very time consuming according to El Zee. A lot of painstaking work went into it. What would be cool is if we somehow had a ROTT to Doom level converter. I know there's a Wolf to ROTT application and I know there's a Wolf to Doom thing for the ZDoomWolf TC so in theory it could be done. I wish I was talented! Smile
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Sat Dec 18, 2010 3:15 pm    Post subject: Reply with quote
Per-Scan wrote:
^
'Tis true.

It is possible but very time consuming according to El Zee. A lot of painstaking work went into it. What would be cool is if we somehow had a ROTT to Doom level converter. I know there's a Wolf to ROTT application and I know there's a Wolf to Doom thing for the ZDoomWolf TC so in theory it could be done. I wish I was talented! Smile


Closest we got is the ability to import a doom wad via Rott3deditor...but I highly doubt that function is complete Confused

Also if you look at its grayed out options, its seems birger was going for the ability to export a rott map as a doom wad...
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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Per-Scan

Joined: 12 Oct 2010
Posts: 337

PostPosted: Sat Dec 18, 2010 3:17 pm    Post subject: Reply with quote
Yeah, I've tried messing with the import Doom thing. I wasn't very successful. It seemed a little random in it's 'interpretation'. Smile
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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Sat Dec 18, 2010 3:21 pm    Post subject: Reply with quote
Per-Scan wrote:
Yeah, I've tried messing with the import Doom thing. I wasn't very successful. It seemed a little random in it's 'interpretation'. Smile


Maybe someday in the future when that editors basic editing ability is fully finished Wink
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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el zee

Joined: 09 Dec 2010
Posts: 31
Location: New Zealand

PostPosted: Wed Jan 05, 2011 7:00 am    Post subject: Reply with quote
I've been doing some work over the past few days, (improved weapons, many various small improvements etc) + new deathmatch levels + a copy of wall to wall.

anyway the biggest change I've done is the 'colormap', from the automatic one my editor generates(washed out color), to the exact same one as ROTT, the following screenshots show the difference.

before


after

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Lawstiker

Joined: 12 Nov 2010
Posts: 473
Location: Sol System

PostPosted: Thu Jan 06, 2011 12:31 am    Post subject: Reply with quote
I like it, has more color to it. I assume there's going to be a v1.2 then?
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MikeMiller wrote:
Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p


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