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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Fri Mar 07, 2008 1:45 pm    Post subject: Reply with quote
I am interested... But just not capable right now.
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admin
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Joined: 30 Oct 2006
Posts: 406

PostPosted: Sat Mar 08, 2008 12:14 pm    Post subject: Reply with quote
dopefish, are you taking programming lessons? I will take them this semester, so i'll probably be able to start on one. Very Happy
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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Mon Mar 10, 2008 5:42 am    Post subject: Reply with quote
Yes, except its for VB, and its @ my school, I am on my 4th module right now... Its actually somewhat boring because I am being shown stuff I already know. Maybe in my later credits I'll actually learn something...


As for C/C++... I taught myself how to use C/C++ for the most part... And my skills are by no means as good as I would like them to be.
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jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Sun Mar 16, 2008 12:10 pm    Post subject: Reply with quote
New version of Winrottgl available !.40. On birgers' page....
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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Sun Mar 16, 2008 4:55 pm    Post subject: Reply with quote
Woot! What's new in this version?
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jbailey

Joined: 02 Mar 2008
Posts: 127

PostPosted: Sun Mar 16, 2008 10:04 pm    Post subject: Reply with quote
Verbatim from birgers site:

----------------------------------------


Finally version WinRottGl beta 1.40 is released, but only in the full version

My motivation and time hasent been to well lately so thats why the delay.

New things:

You can now add your own Hires GFX up tp 1024x1024 pixels or more.
(But be aware, the game eats memory like candy when you are usings that hires)
MP3 support.
BOTS added.
Window play.
Grab mouse.
Random actors.
Respawn actors.(you can now play forever!!!)
Random maps. (you can now play forever!!!)
UseGFX via UseExternalGFX.
Soften GFX. (this takes a LOOONNNGGG time, so be patient)
ExtractGFX.

a new switch:

NoActors: if you want to checkout the map without any disturbance.

The join in multiplayer is still not running stable.
I am beging to have a clue whats wrong but my second (older pc) has crashed so for the moment I am not able to make code in the multiplayer busniess.
I think it has some thing to do with the other players still playing while joining, perhaps
is my info for the new player allready to old when joing or something.

Please send bugs reports to me at bna@post10.tele.dk

Is there a multiplayer expert out there I would like to hear from him (or her).
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admin
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Joined: 30 Oct 2006
Posts: 406

PostPosted: Sun Mar 16, 2008 10:18 pm    Post subject: Reply with quote
Sounds awesome!! Good to know Birger is still working on rott! Wow, mp3 support! Smile Now, if only multiplayer worked correctly, and there was a proper editor...hmmm. Maybe i'll be able to help. Very Happy

ps. dopefish, check your new status. Smile
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admin
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PostPosted: Sun Mar 16, 2008 11:50 pm    Post subject: Reply with quote
So, I was just betatesting the new 1.40 glrott and I've run into a few errors. It takes a long time from the opening screen to the main menu to appear, maybe it's loading the textures, i dont know. Then, in the first level some walls didnt appear properly, but I'm sure that can be easily corrected. I tried the new random map generator option, but it crashed while playing in one. I dont think these are big problems, but just to let everyone know. Smile Keep up the good work Birger!

edit: sorry my mistake, I was using the old .rot files, I deleted them, and started 1.40 and now theres no delay. Embarassed But the walls not appearing bug is still around. And, hmm, I cant seem to find the source code for 1.40.
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dopefish7590

Joined: 06 Oct 2007
Posts: 324

PostPosted: Tue Mar 18, 2008 1:57 am    Post subject: Reply with quote
Awesome stuff jBailey. Very Happy

Oh and thanks Rottadmin for the mod status. Smile
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admin
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PostPosted: Tue Mar 18, 2008 10:50 pm    Post subject: Reply with quote
Your welcome dopefish, mod away. Very Happy
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