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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Fri Dec 10, 2010 4:11 pm Post subject: Mike's Madness: Map stats |
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In a feeble attempt to make some sense out of the limitations in ROTT's game engine, I have created a spreadsheet containing counts of various types of tiles in my maps:
https://spreadsheets.google.com/pub?key=0AjkzKF-cw2NmdGtsa09rVTFUMC12QThkVWd1c2pGRXc&output=html
or http://j.mp/h12XmY
If you add up all the items in a set of levels (e.g. all four 'End Game' levels) you'll find that whatever the totals end up being is "too much of something", hence my having to break the levels apart.
Since I know that none of these levels crash, I can at least "juice up" the levels with lower levels of things and [presumably] not cause a crash.
-Mike _________________ I love ROTT |
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Per-Scan
 Joined: 12 Oct 2010 Posts: 337
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Posted: Fri Dec 10, 2010 4:24 pm Post subject: |
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That makes some interesting reading. Thanks for giving some sort of reference to bounce off.  |
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Lawstiker
 Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Fri Dec 10, 2010 5:32 pm Post subject: |
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Well this is fairly interesting. Perhaps one day if someone gets really bored he can use this as a base to find out how much of "this" and "this" will crash ROTT.
Thanks for the sheet Mike  _________________ Head on over to the Rise of the Triad HQ for ROTT news, downloads, and more!
MikeMiller wrote: | Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p |
Lawstiker, the ROTT Community's Official Bitch |
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MikeMiller
Joined: 22 May 2008 Posts: 242
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Posted: Fri Dec 10, 2010 5:58 pm Post subject: |
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Lawstiker wrote: | Well this is fairly interesting. Perhaps one day if someone gets really bored he can use this as a base to find out how much of "this" and "this" will crash ROTT.
Thanks for the sheet Mike  |
Somehow I doubt that it would be X number of masked walls, and Y number of enemies, and Z number of weapons, etc. I'm guessing that tile type A uses X amount of memory, tile type B uses Y amount of memory, etc, and in the aggregate it has to be under whatever memory limitations DOS has....or some such. _________________ I love ROTT |
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Lawstiker
 Joined: 12 Nov 2010 Posts: 473 Location: Sol System
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Posted: Fri Dec 10, 2010 6:36 pm Post subject: |
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Probably not. I can't say I am family with how the engine works or how mapping works completely either. _________________ Head on over to the Rise of the Triad HQ for ROTT news, downloads, and more!
MikeMiller wrote: | Lawstiker, you're not allowed to do what you want. You need to do what WE want :p :p :p |
Lawstiker, the ROTT Community's Official Bitch |
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