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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Fri Sep 26, 2008 7:46 pm Post subject: WinRottGL problem with latest libraries |
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Has anyone experienced problems when updating to the latest SDL_image.dll? I get an orange screen during the Apogee fanfare and black textures while in-game.
-OT-
Is there a way for WinRottGL to display the original sky texture? |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Wed Oct 01, 2008 10:14 pm Post subject: |
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Hey man, welcome to the forums!! Regarding your question, well, theres an orange screen briefly, like for a few seconds during the apogee intro, but i havent noticed the black textures you mentioned. About winrottgl, i think you need to specify in the launcher options to use the default textures.
hope that helps. _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Wed Oct 01, 2008 10:20 pm Post subject: |
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admin wrote: | Hey man, welcome to the forums!! Regarding your question, well, theres an orange screen briefly, like for a few seconds during the apogee intro, but i havent noticed the black textures you mentioned. About winrottgl, i think you need to specify in the launcher options to use the default textures.
hope that helps. |
Thank you for your help. The problem above only happens if I use the latest version of SDL_image.dll available in the libsdl main page. If I use the one in the package Birger supplied, then it'll work fine (with the orange screen briefly). And which would be the parameter for winrottgl to use the default textures? |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Fri Oct 03, 2008 3:26 pm Post subject: |
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In the glrott launchmenu go to Settings -> Graphic settings -> under the External Graphics section uncheck use external graphics. The on the external graphics handling section uncheck everything.
The problem with the latest SDL dlls is probably because Birger compiled glrott 1.44 with an earlier version of SDL, and therefore needs that version to run properly. Sucks i know. We really need more developers working on ROTT... _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Mon Oct 06, 2008 3:12 pm Post subject: |
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Thanks once again, though other graphics returned to their originals, I'm still getting the external sky textures. I haven't been able to disable it since the first release of winrottgl and actually don't know if it's even possible. |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Mon Oct 06, 2008 4:08 pm Post subject: |
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Your welcome, Hmm, try renaming or deleting the GL directory. Cant think of anything else to tell ya, i play with the new skybox. Try fiddling with the options in the glrott launcher, there probably an option to imitate the original rott look. _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Thu Oct 09, 2008 9:54 pm Post subject: |
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Unfortunately the game will not run without the gl directory. Maybe someone has converted the original art to winrottgl. |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Fri Oct 10, 2008 2:52 am Post subject: |
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Hmm, strange, maybe glrott needs those gl files. Have you tried using plain winrott, instead of winrottgl? _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Fri Oct 10, 2008 10:21 am Post subject: |
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I started with plain winrott, but it doesn't have some scaling options included in winrottgl, so most graphics will look tiny. The aiming is also inacurate. |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Sun Oct 12, 2008 10:37 pm Post subject: |
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Hey, have you tried running the icculus release of rott? It incorporates the latest combined upgrades of winrott, and many other rott ports and maintains full software rendering features. (no opengl). Heres the link:
www.icculus.org/rott
Ill try to compile a release of it and test it.
Do you run windows or linux, or other platform? _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Mon Oct 13, 2008 12:08 am Post subject: |
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I haven't tried icculus release of rott, yet. I'm currently on windows and have no idea how to compile from source codes. |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Mon Oct 13, 2008 9:03 am Post subject: |
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Its easy! On a linux terminal, just type "-/configure" wait a few moments, then type "make" wait a little more, and thats it! I'll see if the icculus rott release has a windows .exe, and if it does, ill compile one for you. _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Mon Oct 13, 2008 10:28 am Post subject: |
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Thanks a lot! |
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admin Site Admin Joined: 30 Oct 2006 Posts: 406
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Posted: Sun Oct 26, 2008 11:11 pm Post subject: |
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Hey, sorry for the long delay, I emailed Birger about this problem, but apparently his email is not taking my messages for some reason. I emailed another rott developer, we might have better luck this time. _________________ ROTT lives! |
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filipetolhuizen
Joined: 26 Sep 2008 Posts: 14
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Posted: Sun Oct 26, 2008 11:36 pm Post subject: |
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admin wrote: | Hey, sorry for the long delay, I emailed Birger about this problem, but apparently his email is not taking my messages for some reason. I emailed another rott developer, we might have better luck this time. |
The second time I e-mailed him and later I didn't get any reply. Aside these minor issues, winrottgl is running very fine here. I think that latest SDL_Image is not very stable too, because Ken's Labyrinth failed to run with it. |
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